Apex Legends: 10 Things We Wish We Knew Before Playing Season 3’s New Map

In terms of gaming accessory priorities, it’s easy for headsets to take a backseat to a keyboard or mouse. But if you’re genuinely looking to gain an advantage over your competition – especially in a game like _ Apex Legends _ in which you need to listen for incoming footsteps – a solid headset is an absolute m

I first asked Côté if he was familiar with Harvey Birdman, Attorney at Law , to which he replied, “Yes, I am a huge fan!” For the unfamiliar, the animated show is a real treat to watch, and revolves around many classic Hanna-Barbera characters facing ridiculous legal woes. In an episode titled, “Shaggy Busted”, Shaggy and Scooby run into trouble when an officer assumes that they are high on drugs, working the hippie vibe of the characters, and the gang needs to plead their innocence in co

From a tactical standpoint, Mirage is effective at causing distractions. If a Mirage can successfully capture the attention of an opposing duo, the Pathfinder can grapple over to the team and get them while they’re not paying attention to him. And, if done especially well, Mirage can then use his decoy escape to push the unwitting team from another direction, resulting in a strong push strat

Finally, one of the most impressive features of the keyboard is its onboard memory, allowing players to activate up to five of their keyboard configurations while on-the-go. This can also be achieved via cloud storage, but a localized memory at least allows for offline p

The kind of experimentation was clear in the release of the Stranger Things chapter featuring Nancy Wheeler, Steve Harrington, and the Demogorgon. While that series leans less away from horror, Côté explained how positive the release was, “[ Stranger Things ] was by far the biggest release we’ve had in the history of Dead by Daylight , we broke out concurrent user records, and there are more people playing today than there have ever been. And with the Switch release, we just added on top of th

He concluded by stating that there is some room to experiment, but only because of the hard work put into creating what the game is today, “I think we could potentially push the boundaries of what can fit in DBD , to a certain extent, we’ve created something that is powerful enough to withstand a bit of stretchi

Côté continued by explaining how from the beginning the developers of Dead by Daylight strived to create a unique world, and it was a challenge when they first introduced a licensed character instead of one of their own creations, “We didn’t want people to mistake our game for a Halloween game [the film franchise] PS5 Game performance, we have to be Dead by Daylight. I think that when we brought in Michael Myers, we continued to create our own chapters, and we managed to create a brand that is strong and stands on its on. Dead by Daylight is not diluted when you add Freddy Krueger, it’s now become a playground where all of horror can live, which is something you don’t see in other places. I think the only other place where you saw as many of these characters interact is Mortal Komba

“Scooby Doo is near and dear to Behavior, we’ve made a few games over the years, so yes, it is something we have brought to the table a couple of times. Unfortunately, the Scooby Doo franchise is one that they absolutely now want to keep kid friendly forever. There have been a few exceptions, on Supernatural the TV show and the Scooby Apocalypse comic series, and maybe there was a time they were more open to that kind of thing, but no, there is no chance right now. But that sort of thing, yes, we are constantly looking at what else we can do. The Scooby Doo thing was obviously one of the first things we looked

As for what lies ahead, Côté was clear in saying that there were ideas in place, but nothing else he could share now. Catching a glimpse into how survivors and killers are chosen was a real treat, though it would have been fantastic to have the Scooby gang brought into the game with the unique Dead by Daylight spin players have come to know and l

The Viper features 99.4% tracking accuracy, with its 5G Optical Sensor tracking precision allowing up to 16,000 DPI. The Viper’s DPI toggle button awards users the ability to switch between five different DPI stages on-demand, all of which can be customized via the Razer Synapse 3 configuration software (more on that later), in addition to the eight programmable buttons for macros and secondary functi

I also never knew how much the cable for a wired mouse could impact my movement and overall gameplay, but the Viper’s Speedflex Cable makes every movement feel fluid and natural. Even freshly out of the box, there was no real need to break in the cable or loosen it up. It honestly feels about as close to being a wireless mouse as it can get, without actually being wirel

I also got to try out the massive Neon X 31.5 inch gaming mouse pad. I found it to be not only the best big mouse pad I’ve tried, but it’s also wrapped with, you guessed it, customizable RGB lights! The mousepad is 4mm thick and spill-resistant (water just pools up in little drops on it; it’s pretty cool), and the stitched lighting border makes it look fancy as all get out. You can set all of these devices to match a color or set them on a strobing rainbow if you just can’t get enough pretty lights in your l

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